AI Insights · Timothy · January 2023
Top 5 Racing Games on Android in Dominican Republic Q4 2022
Discover the performance trends of the top 5 racing games on Android in the Dominican Republic during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 racing games on Android in the Dominican Republic showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared based on data from Sensor Tower.
CSR 2 Realistic Drag Racing from Zynga saw fluctuating weekly downloads, peaking at 1.5K in mid-October. Its weekly revenue showed a notable increase towards the end of the quarter, reaching approximately $272 in the final week of December. The game’s weekly active users experienced a decline over the quarter, from 3.7K in mid-October to just over 900 by the end of December.
Mario Kart Tour by Nintendo maintained a steady download rate, with a significant spike to 2.2K in the last week of December. Revenue trends remained relatively stable, peaking at around $256 at the beginning of October. The game enjoyed consistent weekly active users, hovering around 10K throughout the quarter and ending the year with nearly 11K.
Asphalt Legends Unite from Gameloft SE had a consistent download pattern, generally staying within the 500-700 range. Revenue saw a notable increase in mid-December, reaching approximately $109. The weekly active users remained stable, fluctuating around the 4K mark, with a slight dip towards the end of the year.
Need for Speed™ No Limits by Electronic Arts experienced a steady rise in weekly downloads, culminating in nearly 4.7K in the last week of December. Revenue remained modest, peaking at around $130 at the start of the quarter. The game’s weekly active users increased significantly, from 16.9K in late September to nearly 24.8K by the end of December.
Pocket Champs: 3D Racing Games from Madbox saw a dramatic increase in downloads in early November, reaching approximately 2.9K. Revenue remained relatively low throughout the quarter, peaking at $79. The game’s weekly active users experienced a significant rise, peaking at 4.5K in mid-November before stabilizing around 4.2K by the end of December.
For more detailed insights and data, visit Sensor Tower.